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Showing posts with the label borders

Fundamentals: Element mode only for isolating attached parts of one objects

Element mode becomes very efficient after parts become attached to an object After parts are attached to become one object, the parts are read as elements in element mode. This is very efficient for isolating on parts of your object rather than having to always rely on selecting faces, edges, or vertices one by one; quick selecting parts that serve a particular purpose for your model. It's a good habit to think of element mode first when adding more to your model with the 5 selection modes; borders, vertices, faces, and edges all make up one element for your model.

Fundamentals: Borders are Open Edges

Borders are open edges used strategically for welding. Generally use Border mode only if you are interested in closing open edges example: you have an object with open holes. Border mode allows you to select open edges then, switching to either vertices or edge mode, you can fill holes using bridge or weld.

3DS Max - Edit Borders > Cap

Select edges switch to border mode go to edit borders and select "cap" -edges selected -switched to border mode and the "cap" option under edit border fills the gap. Super important when edges are all layered differently, or, this is how the software is reading it. Cap basically fills holes and is the most reliable option when improving the topology of your object.