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Showing posts with the label modelling

Fundamentals: Modelling a Treasure chest

Treasure Chest - Base: box top half deleted shell modifier for thickness 3 faces wide, and 3x3 on sides Both edges on side selected, select ring to ring edges around chest; use pivot the scale both edges apart Top of Treasure Chest: Create a Cylinder with 8-10 faces wrapping around delete top faces. delete half of faces wrapped around, leaving you with one half of wrapped around faces. (4-5 faces) place pivot point in center by "affect pivot only" > place in center (another option: shift+t, transform toolbox and then, place in center) Extruded faces for Wood: extrude faces "by polygon" option (i.e. select each piece individually to move and size for a more interesting, realistic look

Essential Hotkeys

G - HIDES GRID Z - ZOOM EXTENTS (fit objects to view) (THIS ONLY WORKS IN PERSPECTIVE; YOU MUST CHANGE PHYSICAL CAMERA OR MAKE SURE PHYSICAL CAMERA IS NOT ON.) T - Top B - Bottom View R - front view L - left view Alt+W - see all viewports Alt+W+cursor - enter viewport Middle Mouse panning Scroll - Zoom alt-middle click - orbit alt-q - isolation mode s -p exit out of snaps CTRL+V - CLONE Ctrl+Shift+Click - Quick Select (while in polys mode) Alt+X - Make visible/invisible 8 - Environment and Effects Settings Alt+Q - Isolate Selection CTRL+C - Create Camera from view MMB - Pan (modified in hotkeys) Shift+T - Transform Toolbox Modelling Shift + E: Bevel mode: Ctrl + Shift + B: Chamfer mode: Ctrl + Shift + C: Connect: Ctrl + Shift + E: Edge constaint: Shift + X: Target weld: Ctrl + Shift + W: Cut: Alt + C: Quickslice: Ctrl + Shift + Q: Hide: Alt + H: Hide unselected: Alt + I: Unhide all: Alt + U

View Image file - Image Reference

The view image file  is very efficient since, I am able to refer to my main image reference meanwhile coupling this with more image references by projecting maps on to plances. FILE >VIEW IMAGE FILE

Combine Objects - 3DS Max

-Select attach while ctrl-clicking objects \ -group/ungroup to preview