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Showing posts from August, 2019

VRAY UI Icons

Render Current Frame simply renders what's inside current viewport VRay Dome Light Dome light (VRay) shines inward at the scene as if from a spherical or hemispherical light source. Ambient Light Ambient light is the general light that illuminates the entire scene. VRay Fur Creating VRay Fur: https://www.youtube.com/watch?v=S4Qckjxe484 Mesh Light Creating Mesh Light: https://www.youtube.com/watch?v=PGFNooxr57A Hairfarm Modifier Creating Hair: https://www.youtube.com/watch?v=Y5J6Fs3IGVk VRay Proxy VRayProxy imports geometry from an external mesh at render time only. Example: https://www.youtube.com/watch?v=tcpoM49w1XQ Render Settings Opens up Render Settings window to optimize your scene Stereoscopic Camera Helper Stereo Camera is a 3ds Max plug-in that lets you generate stereoscopic information from your scene. https://www.youtube.com/watch?v=I1OPlE_mjtc VRay Sun Overcast Sun Lighting (VRay)

Essential Hotkeys

G - HIDES GRID Z - ZOOM EXTENTS (fit objects to view) (THIS ONLY WORKS IN PERSPECTIVE; YOU MUST CHANGE PHYSICAL CAMERA OR MAKE SURE PHYSICAL CAMERA IS NOT ON.) T - Top B - Bottom View R - front view L - left view Alt+W - see all viewports Alt+W+cursor - enter viewport Middle Mouse panning Scroll - Zoom alt-middle click - orbit alt-q - isolation mode s -p exit out of snaps CTRL+V - CLONE Ctrl+Shift+Click - Quick Select (while in polys mode) Alt+X - Make visible/invisible 8 - Environment and Effects Settings Alt+Q - Isolate Selection CTRL+C - Create Camera from view MMB - Pan (modified in hotkeys) Shift+T - Transform Toolbox Modelling Shift + E: Bevel mode: Ctrl + Shift + B: Chamfer mode: Ctrl + Shift + C: Connect: Ctrl + Shift + E: Edge constaint: Shift + X: Target weld: Ctrl + Shift + W: Cut: Alt + C: Quickslice: Ctrl + Shift + Q: Hide: Alt + H: Hide unselected: Alt + I: Unhide all: Alt + U

Rollouts- Linktree (Modify)

Edit Polygons Extrude Outline Bevel Inset Bridge Flip Hinge from Edge Extrude Along Spline Edit Triangulation Retriangulate Turn Parameters Selection -By Vertex -Ignore Backfacing -By Angle -Shrink -Grow Preview Selection -Off -SubObj -Multi Paint Deformation Polygon - Material IDs Polygon - Smoothing Groups Polygon - Vertex Colors Soft Selection Subdivision Surface Subdivision Displacement CREATE HIERARCHY MODIFY MOTION UTILITIES Flashcards - 6 panels - link: https://www.cram.com/flashcards/memorize/3ds-max-6-panels-10873685 Desktop - Folder - Link C:\Users\William Wolfman\Desktop\3DS Max-VRAY - tutorials\Sliders

View Image file - Image Reference

The view image file  is very efficient since, I am able to refer to my main image reference meanwhile coupling this with more image references by projecting maps on to plances. FILE >VIEW IMAGE FILE

Viewport - Hotkeys and Solutions

Hover over viewport window in 3DS Max and click alt+w to get into your selected viewport and out of selected viewport Hotkeys for each of the four important viewports (perspective, top, front, left) G -  HIDES GRID Z - ZOOM EXTENTS (fit objects to view) (THIS ONLY WORKS IN PERSPECTIVE; YOU MUST CHANGE PHYSICAL CAMERA OR MAKE SURE PHYSICAL CAMERA IS NOT ON.) T - Top B - Bottom View R - front view L - left view Alt+W - see all viewports Alt+W+cursor - enter viewport Middle Mouse panning Scroll - Zoom alt-middle click - orbit alt-q - isolation mode s -p exit out of snaps

3DS max- User Experience Problems (08/12/2019)

-when we want to select objects it is going to be immensely important to eyeball the name of the object in the modify panel. sometimes clicking on objects in scene is not getting me the actual object. sometimes i get a "physical camera" in the viewport." either click on the specified object listed in layers panel. or drag cursor over object as much as you can to get it listed in the object slider.

Combine Objects - 3DS Max

-Select attach while ctrl-clicking objects \ -group/ungroup to preview

Transforming Objects Axis Constraints - 3DS Max

https://www.youtube.com/watch?v=K9jUMI_TTLU right-click blank area in toolbar and select it

Exterior Modelling - .DWG Files

https://www.youtube.com/watch?v=ktJMBxO-q5g When importing DWG File be sure to right-click on viewport and click unhide all to make sure all lines are imported. next hit unfreeze all to do this as well. Sometimes 3DS Max does not import all visible lines.