Skip to main content

Rollouts- Linktree (Modify)

Edit Polygons




Extrude
Outline
Bevel
Inset
Bridge
Flip
Hinge from Edge
Extrude Along Spline
Edit Triangulation
Retriangulate
Turn


Parameters






Selection




-By Vertex
-Ignore Backfacing
-By Angle
-Shrink
-Grow

Preview Selection

-Off
-SubObj
-Multi


Paint Deformation



Polygon - Material IDs




Polygon - Smoothing Groups



Polygon - Vertex Colors



Soft Selection



Subdivision Surface



Subdivision Displacement




CREATE




HIERARCHY







MODIFY


MOTION





UTILITIES




Flashcards - 6 panels - link:
https://www.cram.com/flashcards/memorize/3ds-max-6-panels-10873685



Desktop - Folder - Link

C:\Users\William Wolfman\Desktop\3DS Max-VRAY - tutorials\Sliders

Comments

Popular posts from this blog

Error Message: You Must Have Valid Objects Selected

When we get this error message, make sure "view" is selected in the render settings window. Also, make sure it is VRay and "Bucket" for type is selected. Forum Post: https://forums.autodesk.com/t5/3ds-max-forum/you-must-have-a-valid-object-selected/td-p/6242993

3DS Max Fundamentals - Open/Closing

We open objects when we want to make edits We close the group when we go back to staying in a group of objects

Fundamentals: Select and non-uniform scale

Select and non-uniform scale this icon selected, we can change location of edges when selecting edges of object Ex: We select both edge loops before the Select and non-uniform scale Before After Both edge loops selected and with select and non-uniform selected, we scale (r) to spread them apart equally