-edit named selection set -give your set a name highlight selected objects; select objects within viewport, objects will be highlighted in the edit selection panel.
Adjusting the grid space will adjust the size of the grid in your scene. This is particularly useful for measuring out the distance between objects or for snapping objects onto the grid vertices. The grid is always invisible in this memory space. The bigger it gets won't take up any memory on your computer.
www.djx.com.au/blog/2008/09/13/linear-workflow-and-gamma/ apply gamma correction to the output of the renderer monitors use srgb color space the color in 3ds max and maya are linear which, is problematic. if the darks are looking to
First apply spline in the top viewport. Then, apply lathe to create a 3-dimensional plane object. go into perspective viewport, and youll see those results. Optional: convert to editable poly and apply the shell modifier to create a 3d object with soft thickness.
Compact Material Editor keeps materials stacked so you can edit their properties through a procedural process Slate Material Editor analyzes the tree of materials being applied to your object.
enable snaps with vertices setting to snap vertices between objects with volume box layer we are snapping both top and bottom of furniture to the proportion of volume. this ensures accruacy of object measurement. chamfer edges of polygons
Under Utilities, click on "Measure". In the Transform Toolbox, type in x, y, and z measurements to make a more precise transformation of object. (screenshot below) Edit > Transform Toolbox > type in x, y, and z value for precise measurements.