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Blinn Shader


  • you can obtain highlights produced by light glancing off the surface at low angles. These highlights are lost when you increase the value of Soften using Phong shading.
  • A subtle variation on Phong shading. The most noticeable difference is that highlights appear rounder. In general, you don't need to use the Soften parameter (described in Blinn, Oren-Nayar-Blinn, and Phong Highlights) as often as you do with Phong shading.
  • soft highlights

Example:



SOURCE:
https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/3DSMax/files/GUID-98798DE6-5E4E-482F-831F-A93EF6B2A4C4-htm.html

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