Skip to main content

Image Sampler and GI Engine

The two tools that most greatly change the balance of render quality vs. speed is the Image Sampler and the GI Engine.

V-Ray tab - Selecting image sampler for antialiasing and image filtering, settings for cameras and environment to customize.
GI tab - Selection and settings for primary and secondary GI engines, GI caustics.
Global settings that feature displacement and texture settings.
Render Elements tab - Creation and control of render elements for pass compositing and post-production.


Image Sampler
V-Ray tab

GI Engine
GI tab


SOURCE:
https://docs.chaosgroup.com/display/VRAY3MAX/V-Ray+RT+Settings

Comments

Popular posts from this blog

Error Message: You Must Have Valid Objects Selected

When we get this error message, make sure "view" is selected in the render settings window. Also, make sure it is VRay and "Bucket" for type is selected. Forum Post: https://forums.autodesk.com/t5/3ds-max-forum/you-must-have-a-valid-object-selected/td-p/6242993

Fundamentals: Select and non-uniform scale

Select and non-uniform scale this icon selected, we can change location of edges when selecting edges of object Ex: We select both edge loops before the Select and non-uniform scale Before After Both edge loops selected and with select and non-uniform selected, we scale (r) to spread them apart equally

3DS Max - Edit Borders > Cap

Select edges switch to border mode go to edit borders and select "cap" -edges selected -switched to border mode and the "cap" option under edit border fills the gap. Super important when edges are all layered differently, or, this is how the software is reading it. Cap basically fills holes and is the most reliable option when improving the topology of your object.