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Low and High Poly map export - normal maps





Render Setup:
  • Nvidia Mental Ray
  • Assign Render: Default Scanline Renderer
  • Under "Default Scanline Renderer" select Max 2.5 Star
  • Under "Advanced Lighting" we select "Light Tracer"

Apply a "Projection Modifer" on the low poly model
Make the Projection Modifer a little bigger so, that it can properly read Raytracing
Select "Rendering" at top of window and select "Render to Texture"
Export as either BMP or Targa



Using Bitmaps from Exported normals (Exported BMP/Targa)



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