Skip to main content

What is Ambient?

before Global Illumination, ambient was a shortcut to give a little extra to the brightness of objects in the shadow areas, mimicking fill light. It applies itself uniformly over the entire surface, so if you have an ambient color to your material, or have an ambient light in your scene, you will never be able to achieve pure black in your render.


  • General rule is to stay away from ambient light

Comments

Popular posts from this blog

Error Message: You Must Have Valid Objects Selected

When we get this error message, make sure "view" is selected in the render settings window. Also, make sure it is VRay and "Bucket" for type is selected. Forum Post: https://forums.autodesk.com/t5/3ds-max-forum/you-must-have-a-valid-object-selected/td-p/6242993

3DS Max Fundamentals - Open/Closing

We open objects when we want to make edits We close the group when we go back to staying in a group of objects

Fundamentals: Select and non-uniform scale

Select and non-uniform scale this icon selected, we can change location of edges when selecting edges of object Ex: We select both edge loops before the Select and non-uniform scale Before After Both edge loops selected and with select and non-uniform selected, we scale (r) to spread them apart equally