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Showing posts from February, 2020

3DS Max: Before "Render to Texture", we need an unwrap

Unwrap using UVW modifier Open UV Editor (Select Unrwap UV and "open UV editor")* ctrl+2 (select everything) quick peel (under peel), and then, custom pack (under "arrange elements") clicking "0" to open "render to texture" window add diffuse map image should be .png format * SOURCE: https://forums.autodesk.com/t5/3ds-max-modeling/how-do-you-open-the-uv-editor/td-p/6805398

Importing Objects into Substance

make sure you're out of sub-object mode click and drag assigned color to multi-subobject and onto model from Slate Material Editor In Slate Material Editor:  -create a multi-subobject -create 4 shaded materials; link self-illumination to multi-subobject (red, blue, yellow and green) parameters - ambient and diffuse set to specified color and then, under self-illumination, type in "100"