- Unwrap using UVW modifier
- Open UV Editor (Select Unrwap UV and "open UV editor")*
- ctrl+2 (select everything) quick peel (under peel), and then, custom pack (under "arrange elements")
- clicking "0" to open "render to texture" window
- add diffuse map
- image should be .png format
*
SOURCE:
https://forums.autodesk.com/t5/3ds-max-modeling/how-do-you-open-the-uv-editor/td-p/6805398
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