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Source
https://en.wikipedia.org/wiki/Catmull%E2%80%93Clark_subdivision_surface
the image above shows the 4 phases that the cube gets subdivided with this algorithm
Source
https://en.wikipedia.org/wiki/Catmull%E2%80%93Clark_subdivision_surface
- an algorithm used for a type of subdivision surface modeling
- a mesh of a polyhedron
Image Source:
https://en.wikipedia.org/wiki/Catmull%E2%80%93Clark_subdivision_surface
the image above shows the 4 phases that the cube gets subdivided with this algorithm
- the reason why cubes is the best standard primitive when modeling a base mesh is that it gives you more flexibility to either subdivide it or retain it's sharp corners
Examples of Software that use this:
- 3DS Max
- Daz 3D
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