Skip to main content

Catmull Clark - Subdivision

Visit Wolfman Art

Source
https://en.wikipedia.org/wiki/Catmull%E2%80%93Clark_subdivision_surface

  • an algorithm used for a type of subdivision surface modeling
  • a mesh of a polyhedron



Image Source:
https://en.wikipedia.org/wiki/Catmull%E2%80%93Clark_subdivision_surface

the image above shows the 4 phases that the cube gets subdivided with this algorithm



  • the reason why cubes is the best standard primitive when modeling a base mesh is that it gives you more flexibility to either subdivide it or retain it's sharp corners

Examples of Software that use this:
  • 3DS Max
  • Daz 3D

Comments

Popular posts from this blog

Error Message: You Must Have Valid Objects Selected

When we get this error message, make sure "view" is selected in the render settings window. Also, make sure it is VRay and "Bucket" for type is selected. Forum Post: https://forums.autodesk.com/t5/3ds-max-forum/you-must-have-a-valid-object-selected/td-p/6242993

3DS Max - Edit Borders > Cap

Select edges switch to border mode go to edit borders and select "cap" -edges selected -switched to border mode and the "cap" option under edit border fills the gap. Super important when edges are all layered differently, or, this is how the software is reading it. Cap basically fills holes and is the most reliable option when improving the topology of your object.

3DS Max Fundamentals - Open/Closing

We open objects when we want to make edits We close the group when we go back to staying in a group of objects