Skip to main content

Assigning Controllers


  • From either graph editor (dope or track) you can assign controllers to an object by right-clicking on the left side of pop-up dialogue box and selecting "Assign controller"


by right-clicking on "rotation" listed under one of the objects in my scene, I select "assign controller"

Comments

Popular posts from this blog

Error Message: You Must Have Valid Objects Selected

When we get this error message, make sure "view" is selected in the render settings window. Also, make sure it is VRay and "Bucket" for type is selected. Forum Post: https://forums.autodesk.com/t5/3ds-max-forum/you-must-have-a-valid-object-selected/td-p/6242993

3DS Max - Edit Borders > Cap

Select edges switch to border mode go to edit borders and select "cap" -edges selected -switched to border mode and the "cap" option under edit border fills the gap. Super important when edges are all layered differently, or, this is how the software is reading it. Cap basically fills holes and is the most reliable option when improving the topology of your object.

3DS Max Fundamentals - Open/Closing

We open objects when we want to make edits We close the group when we go back to staying in a group of objects