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Controllers


  • In setting up a controller for an object in a scene. In this case an animated eyeball:
1) set up your nested layer with the parent spline (controller1) and child spline (controller2)
2) child spline (controller) will parent the animated object; animated object must not be in the nested layer; otherwise it will transform the same way the 
3) right-click child spline and select "wire parameters"; select for your child spline (controller2) to move in z position and then, select for your object to rotate either x, y, or z rotation
4) connecting controller to object and inserting "degtorad" next to the (xyz) positions/rotations





as you can see, the degtorad is applied




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