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Rigging with Bones

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I have applied the bones to this worm monster (As seen in the 3DS Max viewport) and have applied a Skin modifier to the worm. I am surmising that the skin modifier will be used to tell the worm to follow wherever the bones are moving in 3D space.

I select "add" under Bones in Skin modifier's rollout (Image 1), and I select the bone that I wish for skin modifier to work with from the Select Bones pop-up (Image 2), I select the my Skel_deform layer that contains the bone that will be used to animate a section of the worm's body.


Note: keyframes are already applied to the bone that I am trying to move the worm's body with.

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