Internally, rotations are handled in radians because it's easier to just plug the values directly into a formula without having to figure out what type of value its used.
Degrees are used because from the perspective of a UI data input its easier to understand 360° rotations in a visual form with the rotation gizmo.
At some point you have to connect UI values to internal values such a rotation controller, here you can use degToRad <number> or radToDeg <number> to convert between the two, you can use these commands in scripted controllers, wire parameters or scripts.
Image Source:
https://www.yourdictionary.com/radian
SOURCE:
https://www.reddit.com/r/3dsmax/comments/3nsemj/degrees_to_radians/
Degrees are used because from the perspective of a UI data input its easier to understand 360° rotations in a visual form with the rotation gizmo.
At some point you have to connect UI values to internal values such a rotation controller, here you can use degToRad <number> or radToDeg <number> to convert between the two, you can use these commands in scripted controllers, wire parameters or scripts.
Image Source:
https://www.yourdictionary.com/radian
SOURCE:
https://www.reddit.com/r/3dsmax/comments/3nsemj/degrees_to_radians/
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