SOURCE:
https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/physical-material-what-is-scatter-color/td-p/9621083
"Scatter color is the color of the internal SSS matter seen through the depth, a tint, so you can bias whatever kind of general surface color and such you got going.
You can hit up the documentation and see examples.
Just treat it as a bias on internal scatter color, provided you have depth enough as those are bound together.
I would resolve to Arnold Standard Material and the Randomwalk 2 mode, it is superior in quality and detail, not so much if you use 3rd party engines"
https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/physical-material-what-is-scatter-color/td-p/9621083
"Scatter color is the color of the internal SSS matter seen through the depth, a tint, so you can bias whatever kind of general surface color and such you got going.
You can hit up the documentation and see examples.
Just treat it as a bias on internal scatter color, provided you have depth enough as those are bound together.
I would resolve to Arnold Standard Material and the Randomwalk 2 mode, it is superior in quality and detail, not so much if you use 3rd party engines"
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