Skip to main content

Creating a rope

  • Creating a Line Spline
  • Make Line visible in veiwport (setting checked under line)
  • Apply Unwrap UVW modifier to line spline
  • Under Unwrap UVW, select polygon
  • select UV Editor
  • select both end face and start face from scene
  • right-click in UVW Unwrap editor window and select "break"
  • select freeform at the top of UVW Unwrap editor to move both start and end face away from box
  • At the top of UVW editor select, "relax"
  • select "start relax" and "stop relax" when it reaches about 3/4 the way to the center of the box
  • Select "reshape elements"
  • Assign a bitmap to the line spline in the Slate Material Editor
  • Open UVW editor again change the position of the projection as you'd like

Comments

Popular posts from this blog

Error Message: You Must Have Valid Objects Selected

When we get this error message, make sure "view" is selected in the render settings window. Also, make sure it is VRay and "Bucket" for type is selected. Forum Post: https://forums.autodesk.com/t5/3ds-max-forum/you-must-have-a-valid-object-selected/td-p/6242993

3DS Max Snapping

2D Snapping -  snapping on same plane Z axis 2.5  D Snapping  - Sanpping objects in space as if they are on the same level Top Viewport; not perspective viewport this Top Viewport works because of the axis these objects are in.\ 3D Snapping -  Move object in space to exact x, y, and z coordinate Its a generalized snapping method. That isn't as controlled as 2D and 2.5 D Rotational Snap Toggle  2D Snap The cursor snaps only to the active construction grid, including any geometry on the plane of that grid. The Z axis, or vertical dimension, is ignored.  2.5D Snap The cursor snaps only to the vertices or edges of the projection of an object onto the active grid. Suppose you create a grid object and make it active. You then position the grid object so you can see through the grid to a cube further off in 3D space. Now with 2.5D set, you can snap a line from vertex to vertex on the distant cube, but the line is drawn on the active grid. The effec...

3DS Max - Edit Borders > Cap

Select edges switch to border mode go to edit borders and select "cap" -edges selected -switched to border mode and the "cap" option under edit border fills the gap. Super important when edges are all layered differently, or, this is how the software is reading it. Cap basically fills holes and is the most reliable option when improving the topology of your object.