- Creating a Line Spline
- Make Line visible in veiwport (setting checked under line)
- Apply Unwrap UVW modifier to line spline
- Under Unwrap UVW, select polygon
- select UV Editor
- select both end face and start face from scene
- right-click in UVW Unwrap editor window and select "break"
- select freeform at the top of UVW Unwrap editor to move both start and end face away from box
- At the top of UVW editor select, "relax"
- select "start relax" and "stop relax" when it reaches about 3/4 the way to the center of the box
- Select "reshape elements"
- Assign a bitmap to the line spline in the Slate Material Editor
- Open UVW editor again change the position of the projection as you'd like
2D Snapping - snapping on same plane Z axis 2.5 D Snapping - Sanpping objects in space as if they are on the same level Top Viewport; not perspective viewport this Top Viewport works because of the axis these objects are in.\ 3D Snapping - Move object in space to exact x, y, and z coordinate Its a generalized snapping method. That isn't as controlled as 2D and 2.5 D Rotational Snap Toggle 2D Snap The cursor snaps only to the active construction grid, including any geometry on the plane of that grid. The Z axis, or vertical dimension, is ignored. 2.5D Snap The cursor snaps only to the vertices or edges of the projection of an object onto the active grid. Suppose you create a grid object and make it active. You then position the grid object so you can see through the grid to a cube further off in 3D space. Now with 2.5D set, you can snap a line from vertex to vertex on the distant cube, but the line is drawn on the active grid. The effec...
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