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Showing posts from December, 2019

Avoiding Clipping

First thing is to make sure you are modeling in a proper scale to your scene units (not display units). If you are set on meters, yet are only modeling something a few cm tall, you will run into this quite often. Zooming works at times, but to make it work better, make sure to hit Z first, this will reset your screen view, then zoom. You can also work in ortho view instead of perspective. If you don't have anything in the way, this works great as you won't zoom through any objects. To adjust the clipping on your viewport: in the upper left part of your viewport, click on the Perspective text. A menu should appear, near the bottom is Viewport Clipping. Click that to turn on Viewport Clipping settings. Once on, you'll see a yellow line on the right hand of your screen. Near the top and bottom are triangles, these are sliders. If you slide the bottom one all the way down, it should remove the clipping you are running into. You will still get clipping at extremes, but it d

Units Setup - Setup

Using inches for modeling products and characters (furniture, creatures, weapons, etc.) Use feet for architecture (houses, skyscrapers, etc.) Use miles for environments (i.e. mountains, valleys, and landforms)

Adding Quads - Essential options

Customize > User Interface > drag options into Quads Quads are the options selected when you right-click in workspace Adding Swift Loop to Quads

3DS Max - Edit Borders > Cap

Select edges switch to border mode go to edit borders and select "cap" -edges selected -switched to border mode and the "cap" option under edit border fills the gap. Super important when edges are all layered differently, or, this is how the software is reading it. Cap basically fills holes and is the most reliable option when improving the topology of your object.

Pillow - Cloth Modifier > Box

Apply a cloth modifier to a box 1. create a box' 2. apply a cloth modifier 3. under "simulation parameters" in cloth modifier set gravity - 0 4. select object properties > tick the cloth box > set pressure to about 40 > select 'simulation' Cloth under "simulation parameters" gravity - 0 Under "Object" Select Object Properties select name of solid tick the cloth box type in 40 in pressures select OK