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Showing posts from September, 2020

Fundamentals: Pressure under learning

  Look back on old work and compare it to now two factors: quality and time

Run the Edge Loops Before Running Boolean

  Always run the edge loop before running boolean

When enable Sub D Mode

 

Creating a rope

Creating a Line Spline Make Line visible in veiwport (setting checked under line) Apply Unwrap UVW modifier to line spline Under Unwrap UVW, select polygon select UV Editor select both end face and start face from scene right-click in UVW Unwrap editor window and select "break" select freeform at the top of UVW Unwrap editor to move both start and end face away from box At the top of UVW editor select, "relax" select "start relax" and "stop relax" when it reaches about 3/4 the way to the center of the box Select "reshape elements" Assign a bitmap to the line spline in the Slate Material Editor Open UVW editor again change the position of the projection as you'd like

Fundamentals: Make Object Unique

  -if duplicated object with copy, select "make unique in modifer panel

Fundamentals: Lathe Modifier -Wrapping around

Types of objects: vases, glasses, pottery