Render Setup: Nvidia Mental Ray Assign Render: Default Scanline Renderer Under "Default Scanline Renderer" select Max 2.5 Star Under "Advanced Lighting" we select "Light Tracer" Apply a "Projection Modifer" on the low poly model Make the Projection Modifer a little bigger so, that it can properly read Raytracing Select "Rendering" at top of window and select "Render to Texture" Export as either BMP or Targa Using Bitmaps from Exported normals (Exported BMP/Targa)